inventory saving
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6efbaac18a
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@ -17,6 +17,7 @@
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#include "../coders/json.h"
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#include "../constants.h"
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#include "../items/ItemDef.h"
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#include "../items/Inventory.h"
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#include "../data/dynamic.h"
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@ -526,7 +527,7 @@ bool WorldFiles::readWorldInfo(World* world) {
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return true;
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}
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void WorldFiles::writePlayer(Player* player){
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void WorldFiles::writePlayer(Player* player) {
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glm::vec3 position = player->hitbox->position;
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dynamic::Map root;
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auto& posarr = root.putList("position");
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@ -540,6 +541,8 @@ void WorldFiles::writePlayer(Player* player){
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root.put("flight", player->flight);
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root.put("noclip", player->noclip);
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root.put("chosen-slot", player->getChosenSlot());
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root.put("inventory", player->getInventory()->write().release());
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files::write_json(getPlayerFile(), &root);
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}
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@ -565,5 +568,11 @@ bool WorldFiles::readPlayer(Player* player) {
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root->flag("flight", player->flight);
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root->flag("noclip", player->noclip);
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player->setChosenSlot(root->getInt("chosen-slot", player->getChosenSlot()));
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auto invmap = root->map("inventory");
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if (invmap) {
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player->getInventory()->read(invmap);
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}
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return true;
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}
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@ -11,6 +11,7 @@
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class ContentIndices;
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// TODO: items indices fix
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class Inventory {
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std::vector<ItemStack> slots;
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public:
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