delete extra faces
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@ -300,9 +300,6 @@ void BlocksRenderer::blockCubeShaded(int x, int y, int z,
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ivec3 X(1, 0, 0);
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ivec3 Y(0, 1, 0);
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ivec3 Z(0, 0, 1);
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face(vec3(0, 100, 0), X, Y, Z, Z, 1.0f, 1.0f, 0.0f, texfaces[0], true);
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ivec3 loff(0);
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ivec3 coord(x, y, z);
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if (block->rotatable) {
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