advanced chunks loading test
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test.set_setting("chunks.load-distance", 3)
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test.set_setting("chunks.load-speed", 16)
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test.set_setting("chunks.load-speed", 32)
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test.reconfig_packs({"base"}, {})
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test.new_world("demo", "2019", "core:default")
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local pid = player.create("Xerxes")
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assert(player.get_name(pid) == "Xerxes")
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test.sleep_until(function() return block.get(0, 0, 0) >= 0 end, 1000)
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print(world.count_chunks())
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block.destruct(0, 0, 0, pid)
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assert(block.get(0, 0, 0) == 0)
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for i=1,100 do
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if i % 10 == 0 then
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print(tostring(i).." % done")
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print("chunks loaded", world.count_chunks())
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end
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player.set_pos(pid, math.random() * 100 - 50, 100, math.random() * 100 - 50)
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test.tick()
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end
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test.close_world(true)
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