refactor scripting_world_generation.cpp
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7c73515d2d
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091805a16e
@ -15,20 +15,22 @@
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#include "util/timeutil.hpp"
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class LuaGeneratorScript : public GeneratorScript {
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lua::State* L;
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const GeneratorDef& def;
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scriptenv env;
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public:
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LuaGeneratorScript(
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lua::State* L,
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const GeneratorDef& def,
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scriptenv env)
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: def(def),
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: L(L),
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def(def),
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env(std::move(env))
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{}
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std::shared_ptr<Heightmap> generateHeightmap(
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const glm::ivec2& offset, const glm::ivec2& size, uint64_t seed, uint bpd
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) override {
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auto L = lua::get_main_thread();
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lua::pushenv(L, *env);
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if (lua::getfield(L, "generate_heightmap")) {
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lua::pushivec_stack(L, offset);
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@ -51,7 +53,6 @@ public:
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std::vector<std::shared_ptr<Heightmap>> maps;
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uint biomeParameters = def.biomeParameters;
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auto L = lua::get_main_thread();
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lua::pushenv(L, *env);
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if (lua::getfield(L, "generate_biome_parameters")) {
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lua::pushivec_stack(L, offset);
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@ -80,7 +81,6 @@ public:
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) override {
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std::vector<StructurePlacement> placements;
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auto L = lua::get_main_thread();
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lua::stackguard _(L);
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lua::pushenv(L, *env);
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if (lua::getfield(L, "place_structures")) {
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@ -97,7 +97,9 @@ public:
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lua::rawgeti(L, 1);
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int structIndex = 0;
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if (lua::isstring(L, -1)) {
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const auto& found = def.structuresIndices.find(lua::require_string(L, -1));
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const auto& found = def.structuresIndices.find(
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lua::require_string(L, -1)
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);
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if (found != def.structuresIndices.end()) {
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structIndex = found->second;
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}
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@ -144,11 +146,10 @@ std::unique_ptr<GeneratorScript> scripting::load_generator(
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lua::pop(L, load_script(*env, "generator", file));
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} else {
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// Use default (empty) script
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lua::pop(L, lua::execute(lua::get_main_thread(), *env, "", "<empty>"));
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lua::pop(L, lua::execute(L, *env, "", "<empty>"));
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}
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return std::make_unique<LuaGeneratorScript>(
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def,
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std::move(env)
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L, def, std::move(env)
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);
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}
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