Merge branch 'main' into debugging-client
This commit is contained in:
commit
091542da39
@ -192,7 +192,7 @@ Hud::Hud(Engine& engine, LevelFrontend& frontend, Player& player)
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gui.add(contentAccessPanel);
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auto dplotter = std::make_shared<Plotter>(gui, 350, 250, 2000, 16);
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dplotter->setGravity(Gravity::bottom_right);
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dplotter->setGravity(Gravity::BOTTOM_RIGHT);
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dplotter->setInteractive(false);
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add(HudElement(HudElementMode::PERMANENT, nullptr, dplotter, true));
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@ -470,6 +470,32 @@ void ImageData::addColor(const ImageData& other, int multiplier) {
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}
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}
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void ImageData::extend(int newWidth, int newHeight) {
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size_t comps;
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switch (format) {
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case ImageFormat::rgb888: comps = 3; break;
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case ImageFormat::rgba8888: comps = 4; break;
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default:
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throw std::runtime_error("only unsigned byte formats supported");
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}
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auto newData = std::make_unique<ubyte[]>(newWidth * newHeight * comps);
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for (uint y = 0; y < newHeight; y++) {
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for (uint x = 0; x < newWidth; x++) {
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for (size_t c = 0; c < comps; c++) {
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if (x < width && y < height) {
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newData[(y * newWidth + x) * comps + c] =
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data[(y * width + x) * comps + c];
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} else {
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newData[(y * newWidth + x) * comps + c] = 0;
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}
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}
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}
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}
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data = std::move(newData);
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width = newWidth;
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height = newHeight;
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}
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void ImageData::addColor(const glm::ivec4& color, int multiplier) {
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uint comps;
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switch (format) {
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@ -36,6 +36,7 @@ public:
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void mulColor(const ImageData& other);
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void addColor(const glm::ivec4& color, int multiplier);
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void addColor(const ImageData& other, int multiplier);
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void extend(int newWidth, int newHeight);
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std::unique_ptr<ImageData> cropped(int x, int y, int width, int height) const;
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@ -44,10 +44,10 @@ void Texture::unbind() const {
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void Texture::reload(const ImageData& image) {
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width = image.getWidth();
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height = image.getHeight();
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reload(image.getData());
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reload(image.getData(), width, height);
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}
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void Texture::reload(const ubyte* data) {
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void Texture::reload(const ubyte* data, uint width, uint height) {
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glBindTexture(GL_TEXTURE_2D, id);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, static_cast<const GLvoid*>(data));
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@ -18,7 +18,7 @@ public:
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virtual void bind() const;
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virtual void unbind() const;
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void reload(const ubyte* data);
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void reload(const ubyte* data, uint w, uint h);
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void reloadPartial(const ImageData& image, uint x, uint y, uint w, uint h);
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void setNearestFilter();
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@ -30,14 +30,14 @@ namespace gui {
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glm::vec2 size,
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glm::vec4 padding = glm::vec4(0.0f),
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float interval = 2.0f,
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Orientation orientation = Orientation::vertical
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Orientation orientation = Orientation::VERTICAL
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)
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: Container(gui, std::move(size)),
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padding(std::move(padding)),
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interval(interval) {
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}
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Orientation orientation = Orientation::vertical;
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Orientation orientation = Orientation::VERTICAL;
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glm::vec4 padding;
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float interval = 2.0f;
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};
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@ -31,7 +31,7 @@ Button::Button(
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GUI& gui,
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const std::wstring& text,
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glm::vec4 padding,
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const onaction& action,
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const OnAction& action,
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glm::vec2 size
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)
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: Panel(gui, size, padding, 0.0f) {
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@ -42,12 +42,12 @@ Button::Button(
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}
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if (action) {
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listenAction(action);
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listenClick(action);
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}
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setScrollable(false);
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label = std::make_shared<Label>(gui, text);
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label->setAlign(Align::center);
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label->setAlign(Align::CENTER);
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label->setSize(getContentSize());
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label->setInteractive(false);
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add(label);
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@ -95,5 +95,5 @@ Align Button::getTextAlign() const {
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if (label) {
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return label->getAlign();
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}
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return Align::left;
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return Align::LEFT;
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}
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@ -19,7 +19,7 @@ namespace gui {
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GUI& gui,
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const std::wstring& text,
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glm::vec4 padding,
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const onaction& action,
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const OnAction& action,
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glm::vec2 size = glm::vec2(-1)
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);
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@ -4,11 +4,11 @@
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#include "graphics/core/DrawContext.hpp"
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#include "graphics/core/Texture.hpp"
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gui::Canvas::Canvas(GUI& gui, ImageFormat inFormat, glm::uvec2 inSize)
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: UINode(gui, inSize) {
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auto data = std::make_shared<ImageData>(inFormat, inSize.x, inSize.y);
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mTexture = Texture::from(data.get());
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mData = std::move(data);
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gui::Canvas::Canvas(GUI& gui, ImageFormat format, glm::uvec2 size)
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: UINode(gui, size) {
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auto data = std::make_shared<ImageData>(format, size.x, size.y);
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texture = Texture::from(data.get());
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this->data = std::move(data);
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}
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void gui::Canvas::draw(const DrawContext& pctx, const Assets& assets) {
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@ -16,6 +16,12 @@ void gui::Canvas::draw(const DrawContext& pctx, const Assets& assets) {
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auto col = calcColor();
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auto batch = pctx.getBatch2D();
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batch->texture(mTexture.get());
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batch->texture(texture.get());
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batch->rect(pos.x, pos.y, size.x, size.y, 0, 0, 0, {}, false, false, col);
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}
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void gui::Canvas::setSize(const glm::vec2& size) {
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UINode::setSize(size);
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data->extend(size.x, size.y);
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texture->reload(*data);
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}
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@ -9,21 +9,23 @@ class Texture;
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namespace gui {
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class Canvas final : public UINode {
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public:
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explicit Canvas(GUI& gui, ImageFormat inFormat, glm::uvec2 inSize);
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explicit Canvas(GUI& gui, ImageFormat format, glm::uvec2 size);
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~Canvas() override = default;
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void draw(const DrawContext& pctx, const Assets& assets) override;
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[[nodiscard]] auto texture() const {
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return mTexture;
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void setSize(const glm::vec2& size) override;
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[[nodiscard]] auto getTexture() const {
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return texture;
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}
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[[nodiscard]] auto data() const {
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return mData;
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[[nodiscard]] auto getData() const {
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return data;
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}
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private:
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std::shared_ptr<::Texture> mTexture;
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std::shared_ptr<ImageData> mData;
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std::shared_ptr<::Texture> texture;
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std::shared_ptr<ImageData> data;
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};
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}
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@ -52,7 +52,7 @@ FullCheckBox::FullCheckBox(
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checkbox(std::make_shared<CheckBox>(gui, checked)),
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label(std::make_shared<Label>(gui, text)) {
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setColor(glm::vec4(0.0f));
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setOrientation(Orientation::horizontal);
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setOrientation(Orientation::HORIZONTAL);
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add(checkbox);
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@ -64,7 +64,7 @@ namespace gui {
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checkbox->setTooltip(text);
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}
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virtual void setSize(glm::vec2 new_size) override {
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virtual void setSize(const glm::vec2& new_size) override {
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Panel::setSize(new_size);
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checkbox->setSize(glm::vec2(size.y, size.y));
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}
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@ -211,11 +211,11 @@ void Container::clear() {
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refresh();
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}
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void Container::listenInterval(float interval, ontimeout callback, int repeat) {
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void Container::listenInterval(float interval, OnTimeOut callback, int repeat) {
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intervalEvents.push_back({std::move(callback), interval, 0.0f, repeat});
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}
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void Container::setSize(glm::vec2 size) {
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void Container::setSize(const glm::vec2& size) {
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if (size == getSize()) {
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return;
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}
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@ -36,9 +36,9 @@ namespace gui {
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virtual void remove(const std::string& id);
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virtual void scrolled(int value) override;
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virtual void setScrollable(bool flag);
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void listenInterval(float interval, ontimeout callback, int repeat=-1);
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void listenInterval(float interval, OnTimeOut callback, int repeat=-1);
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virtual glm::vec2 getContentOffset() override {return glm::vec2(0.0f, scroll);};
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virtual void setSize(glm::vec2 size) override;
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virtual void setSize(const glm::vec2& size) override;
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virtual int getScrollStep() const;
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virtual void setScrollStep(int step);
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virtual void refresh() override;
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@ -43,7 +43,7 @@ void InlineFrame::act(float delta) {
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Container::act(delta);
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}
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void InlineFrame::setSize(glm::vec2 size) {
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void InlineFrame::setSize(const glm::vec2& size) {
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Container::setSize(size);
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if (root) {
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root->setSize(size);
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@ -5,7 +5,7 @@
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class UiDocument;
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namespace gui {
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class InlineFrame : public Container {
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class InlineFrame final : public Container {
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public:
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explicit InlineFrame(GUI& gui);
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virtual ~InlineFrame();
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@ -14,7 +14,7 @@ namespace gui {
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void setDocument(const std::shared_ptr<UiDocument>& document);
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void act(float delta) override;
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void setSize(glm::vec2 size) override;
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void setSize(const glm::vec2& size) override;
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const std::string& getSrc() const;
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private:
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@ -5,7 +5,7 @@
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namespace gui {
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class Label;
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class InputBindBox : public Panel {
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class InputBindBox final : public Panel {
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protected:
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Binding& binding;
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glm::vec4 focusedColor {0.1f, 0.15f, 0.35f, 0.75f};
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@ -15,13 +15,13 @@ namespace gui {
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GUI& gui, Binding& binding, glm::vec4 padding = glm::vec4(6.0f)
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);
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virtual void drawBackground(
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void drawBackground(
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const DrawContext& pctx, const Assets& assets
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) override;
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virtual void clicked(Mousecode button) override;
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virtual void keyPressed(Keycode key) override;
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virtual bool isFocuskeeper() const override {
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void clicked(Mousecode button) override;
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void keyPressed(Keycode key) override;
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bool isFocuskeeper() const override {
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return true;
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}
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};
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@ -528,14 +528,14 @@ void InventoryView::setSelected(int index) {
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}
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}
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void InventoryView::setPos(glm::vec2 pos) {
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void InventoryView::setPos(const glm::vec2& pos) {
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Container::setPos(pos - origin);
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}
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void InventoryView::setOrigin(glm::vec2 origin) {
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void InventoryView::setOrigin(const glm::vec2& origin) {
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this->origin = origin;
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}
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glm::vec2 InventoryView::getOrigin() const {
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const glm::vec2& InventoryView::getOrigin() const {
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return origin;
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}
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@ -109,7 +109,7 @@ namespace gui {
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static inline std::string EXCHANGE_SLOT_NAME = "exchange-slot";
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};
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class InventoryView : public gui::Container {
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class InventoryView final : public gui::Container {
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const Content* content = nullptr;
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std::shared_ptr<Inventory> inventory;
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@ -120,10 +120,10 @@ namespace gui {
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InventoryView(GUI& gui);
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virtual ~InventoryView();
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virtual void setPos(glm::vec2 pos) override;
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void setPos(const glm::vec2& pos) override;
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void setOrigin(glm::vec2 origin);
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glm::vec2 getOrigin() const;
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void setOrigin(const glm::vec2& origin);
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const glm::vec2& getOrigin() const;
|
||||
|
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void setSelected(int index);
|
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|
||||
|
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@ -230,14 +230,14 @@ void Label::draw(const DrawContext& pctx, const Assets& assets) {
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glm::vec2 pos = calcPos();
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switch (align) {
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case Align::left: break;
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case Align::center: pos.x += (size.x-newsize.x)*0.5f; break;
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case Align::right: pos.x += size.x-newsize.x; break;
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case Align::LEFT: break;
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case Align::CENTER: pos.x += (size.x-newsize.x)*0.5f; break;
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case Align::RIGHT: pos.x += size.x-newsize.x; break;
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}
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switch (valign) {
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case Align::top: break;
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case Align::center: pos.y += (size.y-newsize.y)*0.5f; break;
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case Align::bottom: pos.y += size.y-newsize.y; break;
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case Align::TOP: break;
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case Align::CENTER: pos.y += (size.y-newsize.y)*0.5f; break;
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case Align::BOTTOM: pos.y += size.y-newsize.y; break;
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}
|
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textYOffset = pos.y-calcPos().y;
|
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totalLineHeight = lineHeight;
|
||||
|
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@ -44,7 +44,7 @@ namespace gui {
|
||||
float lineInterval = 1.5f;
|
||||
|
||||
/// @brief Vertical alignment (only when multiline is set to false)
|
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Align valign = Align::center;
|
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Align valign = Align::CENTER;
|
||||
|
||||
/// @brief Line separators and wrapping will be ignored if set to false
|
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bool multiline = false;
|
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|
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@ -72,7 +72,7 @@ void Panel::refresh() {
|
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float x = padding.x;
|
||||
float y = padding.y;
|
||||
glm::vec2 size = getSize();
|
||||
if (orientation == Orientation::vertical) {
|
||||
if (orientation == Orientation::VERTICAL) {
|
||||
float maxw = size.x;
|
||||
for (auto& node : nodes) {
|
||||
const glm::vec4 margin = node->getMargin();
|
||||
|
||||
@ -19,7 +19,7 @@ SelectBox::SelectBox(
|
||||
: Button(gui, selected.text, padding, nullptr, glm::vec2(contentWidth, -1)),
|
||||
options(std::move(options)) {
|
||||
|
||||
listenAction([this](GUI& gui) {
|
||||
listenClick([this](GUI& gui) {
|
||||
auto panel = std::make_shared<Panel>(gui, getSize());
|
||||
panel->setPos(calcPos() + glm::vec2(0, size.y));
|
||||
for (const auto& option : this->options) {
|
||||
@ -41,7 +41,7 @@ SelectBox::SelectBox(
|
||||
});
|
||||
}
|
||||
|
||||
void SelectBox::listenChange(onstringchange&& callback) {
|
||||
void SelectBox::listenChange(OnStringChange&& callback) {
|
||||
changeCallbacks.listen(std::move(callback));
|
||||
}
|
||||
|
||||
|
||||
@ -24,7 +24,7 @@ namespace gui {
|
||||
const glm::vec4& padding
|
||||
);
|
||||
|
||||
void listenChange(onstringchange&& callback);
|
||||
void listenChange(OnStringChange&& callback);
|
||||
|
||||
void setSelected(const Option& selected);
|
||||
|
||||
|
||||
@ -7,7 +7,7 @@ using namespace gui;
|
||||
SplitBox::SplitBox(GUI& gui, const glm::vec2& size, float splitPos, Orientation orientation)
|
||||
: BasePanel(gui, size, glm::vec4(), 4.0f, orientation), splitPos(splitPos) {
|
||||
setCursor(
|
||||
orientation == Orientation::vertical ? CursorShape::NS_RESIZE
|
||||
orientation == Orientation::VERTICAL ? CursorShape::NS_RESIZE
|
||||
: CursorShape::EW_RESIZE
|
||||
);
|
||||
}
|
||||
@ -17,7 +17,7 @@ void SplitBox::mouseMove(int x, int y) {
|
||||
auto size = getSize();
|
||||
|
||||
glm::ivec2 cursor(x - pos.x, y - pos.y);
|
||||
int axis = orientation == Orientation::vertical;
|
||||
int axis = orientation == Orientation::VERTICAL;
|
||||
|
||||
int v = cursor[axis];
|
||||
v = std::max(std::min(static_cast<int>(size[axis]) - 10, v), 10);
|
||||
@ -61,7 +61,7 @@ void SplitBox::refresh() {
|
||||
nodeA->setPos(glm::vec2(padding));
|
||||
|
||||
const auto& p = padding;
|
||||
if (orientation == Orientation::vertical) {
|
||||
if (orientation == Orientation::VERTICAL) {
|
||||
float splitPos = this->splitPos * size.y;
|
||||
nodeA->setSize({size.x-p.x-p.z, splitPos - sepRadius - p.y});
|
||||
nodeB->setSize({size.x-p.x-p.z, size.y - splitPos - sepRadius - p.w});
|
||||
|
||||
@ -216,7 +216,7 @@ TextBox::TextBox(GUI& gui, std::wstring placeholder, glm::vec4 padding)
|
||||
lineNumbersLabel->setSize(
|
||||
size - glm::vec2(padding.z + padding.x, padding.w + padding.y)
|
||||
);
|
||||
lineNumbersLabel->setVerticalAlign(Align::top);
|
||||
lineNumbersLabel->setVerticalAlign(Align::TOP);
|
||||
add(lineNumbersLabel);
|
||||
|
||||
setHoverColor(glm::vec4(0.05f, 0.1f, 0.2f, 0.75f));
|
||||
@ -565,7 +565,7 @@ bool TextBox::isValid() const {
|
||||
void TextBox::setMultiline(bool multiline) {
|
||||
this->multiline = multiline;
|
||||
label->setMultiline(multiline);
|
||||
label->setVerticalAlign(multiline ? Align::top : Align::center);
|
||||
label->setVerticalAlign(multiline ? Align::TOP : Align::CENTER);
|
||||
}
|
||||
|
||||
bool TextBox::isMultiline() const {
|
||||
|
||||
@ -64,29 +64,24 @@ UINode* UINode::getParent() const {
|
||||
return parent;
|
||||
}
|
||||
|
||||
UINode* UINode::listenAction(const onaction& action) {
|
||||
actions.listen(action);
|
||||
return this;
|
||||
void UINode::listenClick(OnAction action) {
|
||||
actions.listen(UIAction::CLICK, std::move(action));
|
||||
}
|
||||
|
||||
UINode* UINode::listenRightClick(const onaction& action) {
|
||||
rightClickCallbacks.listen(action);
|
||||
return this;
|
||||
void UINode::listenRightClick(OnAction action) {
|
||||
actions.listen(UIAction::RIGHT_CLICK, std::move(action));
|
||||
}
|
||||
|
||||
UINode* UINode::listenDoubleClick(const onaction& action) {
|
||||
doubleClickCallbacks.listen(action);
|
||||
return this;
|
||||
void UINode::listenDoubleClick(OnAction action) {
|
||||
actions.listen(UIAction::DOUBLE_CLICK, std::move(action));
|
||||
}
|
||||
|
||||
UINode* UINode::listenFocus(const onaction& action) {
|
||||
focusCallbacks.listen(action);
|
||||
return this;
|
||||
void UINode::listenFocus(OnAction action) {
|
||||
actions.listen(UIAction::FOCUS, std::move(action));
|
||||
}
|
||||
|
||||
UINode* UINode::listenDefocus(const onaction& action) {
|
||||
defocusCallbacks.listen(action);
|
||||
return this;
|
||||
void UINode::listenDefocus(OnAction action) {
|
||||
actions.listen(UIAction::DEFOCUS, std::move(action));
|
||||
}
|
||||
|
||||
void UINode::click(int, int) {
|
||||
@ -95,21 +90,21 @@ void UINode::click(int, int) {
|
||||
|
||||
void UINode::clicked(Mousecode button) {
|
||||
if (button == Mousecode::BUTTON_2) {
|
||||
rightClickCallbacks.notify(gui);
|
||||
actions.notify(UIAction::RIGHT_CLICK, gui);
|
||||
}
|
||||
}
|
||||
|
||||
void UINode::doubleClick(int x, int y) {
|
||||
pressed = true;
|
||||
if (isInside(glm::vec2(x, y))) {
|
||||
doubleClickCallbacks.notify(gui);
|
||||
actions.notify(UIAction::DOUBLE_CLICK, gui);
|
||||
}
|
||||
}
|
||||
|
||||
void UINode::mouseRelease(int x, int y) {
|
||||
pressed = false;
|
||||
if (isInside(glm::vec2(x, y))) {
|
||||
actions.notify(gui);
|
||||
actions.notify(UIAction::CLICK, gui);
|
||||
}
|
||||
}
|
||||
|
||||
@ -119,12 +114,12 @@ bool UINode::isPressed() const {
|
||||
|
||||
void UINode::onFocus() {
|
||||
focused = true;
|
||||
focusCallbacks.notify(gui);
|
||||
actions.notify(UIAction::FOCUS, gui);
|
||||
}
|
||||
|
||||
void UINode::defocus() {
|
||||
focused = false;
|
||||
defocusCallbacks.notify(gui);
|
||||
actions.notify(UIAction::DEFOCUS, gui);
|
||||
}
|
||||
|
||||
bool UINode::isFocused() const {
|
||||
@ -208,7 +203,7 @@ glm::vec4 UINode::calcColor() const {
|
||||
return color;
|
||||
}
|
||||
|
||||
void UINode::setPos(glm::vec2 pos) {
|
||||
void UINode::setPos(const glm::vec2& pos) {
|
||||
this->pos = pos;
|
||||
}
|
||||
|
||||
@ -220,7 +215,7 @@ glm::vec2 UINode::getSize() const {
|
||||
return size;
|
||||
}
|
||||
|
||||
void UINode::setSize(glm::vec2 size) {
|
||||
void UINode::setSize(const glm::vec2& size) {
|
||||
this->size = glm::vec2(
|
||||
glm::max(minSize.x, glm::min(maxSize.x, size.x)),
|
||||
glm::max(minSize.y, glm::min(maxSize.y, size.y))
|
||||
@ -231,7 +226,7 @@ glm::vec2 UINode::getMinSize() const {
|
||||
return minSize;
|
||||
}
|
||||
|
||||
void UINode::setMinSize(glm::vec2 minSize) {
|
||||
void UINode::setMinSize(const glm::vec2& minSize) {
|
||||
this->minSize = minSize;
|
||||
setSize(getSize());
|
||||
}
|
||||
@ -240,7 +235,7 @@ glm::vec2 UINode::getMaxSize() const {
|
||||
return maxSize;
|
||||
}
|
||||
|
||||
void UINode::setMaxSize(glm::vec2 maxSize) {
|
||||
void UINode::setMaxSize(const glm::vec2& maxSize) {
|
||||
this->maxSize = maxSize;
|
||||
setSize(getSize());
|
||||
}
|
||||
@ -345,7 +340,7 @@ void UINode::reposition() {
|
||||
}
|
||||
|
||||
void UINode::setGravity(Gravity gravity) {
|
||||
if (gravity == Gravity::none) {
|
||||
if (gravity == Gravity::NONE) {
|
||||
setPositionFunc(nullptr);
|
||||
return;
|
||||
}
|
||||
@ -360,27 +355,27 @@ void UINode::setGravity(Gravity gravity) {
|
||||
|
||||
float x = 0.0f, y = 0.0f;
|
||||
switch (gravity) {
|
||||
case Gravity::top_left:
|
||||
case Gravity::center_left:
|
||||
case Gravity::bottom_left: x = margin.x; break;
|
||||
case Gravity::top_center:
|
||||
case Gravity::center_center:
|
||||
case Gravity::bottom_center: x = (parentSize.x-size.x)/2.0f; break;
|
||||
case Gravity::top_right:
|
||||
case Gravity::center_right:
|
||||
case Gravity::bottom_right: x = parentSize.x-size.x-margin.z; break;
|
||||
case Gravity::TOP_LEFT:
|
||||
case Gravity::CENTER_LEFT:
|
||||
case Gravity::BOTTOM_LEFT: x = margin.x; break;
|
||||
case Gravity::TOP_CENTER:
|
||||
case Gravity::CENTER_CENTER:
|
||||
case Gravity::BOTTOM_CENTER: x = (parentSize.x-size.x)/2.0f; break;
|
||||
case Gravity::TOP_RIGHT:
|
||||
case Gravity::CENTER_RIGHT:
|
||||
case Gravity::BOTTOM_RIGHT: x = parentSize.x-size.x-margin.z; break;
|
||||
default: break;
|
||||
}
|
||||
switch (gravity) {
|
||||
case Gravity::top_left:
|
||||
case Gravity::top_center:
|
||||
case Gravity::top_right: y = margin.y; break;
|
||||
case Gravity::center_left:
|
||||
case Gravity::center_center:
|
||||
case Gravity::center_right: y = (parentSize.y-size.y)/2.0f; break;
|
||||
case Gravity::bottom_left:
|
||||
case Gravity::bottom_center:
|
||||
case Gravity::bottom_right: y = parentSize.y-size.y-margin.w; break;
|
||||
case Gravity::TOP_LEFT:
|
||||
case Gravity::TOP_CENTER:
|
||||
case Gravity::TOP_RIGHT: y = margin.y; break;
|
||||
case Gravity::CENTER_LEFT:
|
||||
case Gravity::CENTER_CENTER:
|
||||
case Gravity::CENTER_RIGHT: y = (parentSize.y-size.y)/2.0f; break;
|
||||
case Gravity::BOTTOM_LEFT:
|
||||
case Gravity::BOTTOM_CENTER:
|
||||
case Gravity::BOTTOM_RIGHT: y = parentSize.y-size.y-margin.w; break;
|
||||
default: break;
|
||||
}
|
||||
return glm::vec2(x, y);
|
||||
|
||||
@ -19,9 +19,9 @@ namespace gui {
|
||||
class GUI;
|
||||
class Container;
|
||||
|
||||
using onaction = std::function<void(GUI&)>;
|
||||
using onnumberchange = std::function<void(GUI&, double)>;
|
||||
using onstringchange = std::function<void(GUI&, const std::string&)>;
|
||||
using OnAction = std::function<void(GUI&)>;
|
||||
using OnNumberChange = std::function<void(GUI&, double)>;
|
||||
using OnStringChange = std::function<void(GUI&, const std::string&)>;
|
||||
|
||||
template<typename... Args>
|
||||
class CallbacksSet {
|
||||
@ -46,28 +46,60 @@ namespace gui {
|
||||
}
|
||||
};
|
||||
|
||||
using ActionsSet = CallbacksSet<GUI&>;
|
||||
template<class TagT, typename... Args>
|
||||
class TaggedCallbacksSet {
|
||||
public:
|
||||
using Func = std::function<void(Args...)>;
|
||||
private:
|
||||
std::unique_ptr<std::vector<std::pair<TagT, Func>>> callbacks;
|
||||
public:
|
||||
void listen(TagT tag, Func&& callback) {
|
||||
if (callbacks == nullptr) {
|
||||
callbacks =
|
||||
std::make_unique<std::vector<std::pair<TagT, Func>>>();
|
||||
}
|
||||
callbacks->push_back({tag, std::move(callback)});
|
||||
}
|
||||
|
||||
void notify(TagT notifyTag, Args&&... args) {
|
||||
if (callbacks == nullptr) {
|
||||
return;
|
||||
}
|
||||
for (const auto& [tag, callback] : * callbacks) {
|
||||
if (tag != notifyTag) {
|
||||
continue;
|
||||
}
|
||||
callback(args...);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
enum class UIAction {
|
||||
CLICK, DOUBLE_CLICK, FOCUS, DEFOCUS, RIGHT_CLICK
|
||||
};
|
||||
|
||||
using ActionsSet = TaggedCallbacksSet<UIAction, GUI&>;
|
||||
using StringCallbacksSet = CallbacksSet<GUI&, const std::string&>;
|
||||
|
||||
enum class Align {
|
||||
left, center, right,
|
||||
top=left, bottom=right,
|
||||
LEFT, CENTER, RIGHT,
|
||||
TOP=LEFT, BOTTOM=RIGHT,
|
||||
};
|
||||
|
||||
enum class Gravity {
|
||||
none,
|
||||
NONE,
|
||||
|
||||
top_left,
|
||||
top_center,
|
||||
top_right,
|
||||
TOP_LEFT,
|
||||
TOP_CENTER,
|
||||
TOP_RIGHT,
|
||||
|
||||
center_left,
|
||||
center_center,
|
||||
center_right,
|
||||
CENTER_LEFT,
|
||||
CENTER_CENTER,
|
||||
CENTER_RIGHT,
|
||||
|
||||
bottom_left,
|
||||
bottom_center,
|
||||
bottom_right
|
||||
BOTTOM_LEFT,
|
||||
BOTTOM_CENTER,
|
||||
BOTTOM_RIGHT
|
||||
};
|
||||
|
||||
/// @brief Base abstract class for all UI elements
|
||||
@ -112,23 +144,15 @@ namespace gui {
|
||||
/// @brief z-index property specifies the stack order of an element
|
||||
int zindex = 0;
|
||||
/// @brief element content alignment (supported by Label only)
|
||||
Align align = Align::left;
|
||||
Align align = Align::LEFT;
|
||||
/// @brief parent element
|
||||
UINode* parent = nullptr;
|
||||
/// @brief position supplier for the element (called on parent element size update)
|
||||
vec2supplier positionfunc = nullptr;
|
||||
/// @brief size supplier for the element (called on parent element size update)
|
||||
vec2supplier sizefunc = nullptr;
|
||||
/// @brief 'onclick' callbacks
|
||||
/// @brief parameterless callbacks
|
||||
ActionsSet actions;
|
||||
/// @brief 'onrightclick' callbacks
|
||||
ActionsSet rightClickCallbacks;
|
||||
/// @brief 'ondoubleclick' callbacks
|
||||
ActionsSet doubleClickCallbacks;
|
||||
/// @brief 'onfocus' callbacks
|
||||
ActionsSet focusCallbacks;
|
||||
/// @brief 'ondefocus' callbacks
|
||||
ActionsSet defocusCallbacks;
|
||||
/// @brief element tooltip text
|
||||
std::wstring tooltip;
|
||||
/// @brief element tooltip delay
|
||||
@ -189,11 +213,11 @@ namespace gui {
|
||||
/// @brief Get element z-index
|
||||
int getZIndex() const;
|
||||
|
||||
virtual UINode* listenAction(const onaction& action);
|
||||
virtual UINode* listenRightClick(const onaction& action);
|
||||
virtual UINode* listenDoubleClick(const onaction& action);
|
||||
virtual UINode* listenFocus(const onaction& action);
|
||||
virtual UINode* listenDefocus(const onaction& action);
|
||||
virtual void listenClick(OnAction action);
|
||||
virtual void listenRightClick(OnAction action);
|
||||
virtual void listenDoubleClick(OnAction action);
|
||||
virtual void listenFocus(OnAction action);
|
||||
virtual void listenDefocus(OnAction action);
|
||||
|
||||
virtual void onFocus();
|
||||
virtual void doubleClick(int x, int y);
|
||||
@ -246,14 +270,14 @@ namespace gui {
|
||||
virtual glm::vec2 getContentOffset() {return glm::vec2(0.0f);};
|
||||
/// @brief Calculate screen position of the element
|
||||
virtual glm::vec2 calcPos() const;
|
||||
virtual void setPos(glm::vec2 pos);
|
||||
virtual void setPos(const glm::vec2& pos);
|
||||
virtual glm::vec2 getPos() const;
|
||||
glm::vec2 getSize() const;
|
||||
virtual void setSize(glm::vec2 size);
|
||||
virtual void setSize(const glm::vec2& size);
|
||||
glm::vec2 getMinSize() const;
|
||||
virtual void setMinSize(glm::vec2 size);
|
||||
virtual void setMinSize(const glm::vec2& size);
|
||||
glm::vec2 getMaxSize() const;
|
||||
virtual void setMaxSize(glm::vec2 size);
|
||||
virtual void setMaxSize(const glm::vec2& size);
|
||||
/// @brief Called in containers when new element added
|
||||
virtual void refresh() {};
|
||||
virtual void fullRefresh() {
|
||||
|
||||
@ -3,12 +3,12 @@
|
||||
#include <functional>
|
||||
|
||||
namespace gui {
|
||||
enum class Orientation { vertical, horizontal };
|
||||
enum class Orientation { VERTICAL, HORIZONTAL };
|
||||
|
||||
using ontimeout = std::function<void()>;
|
||||
using OnTimeOut = std::function<void()>;
|
||||
|
||||
struct IntervalEvent {
|
||||
ontimeout callback;
|
||||
OnTimeOut callback;
|
||||
float interval;
|
||||
float timer;
|
||||
// -1 - infinity, 1 - one time event
|
||||
|
||||
@ -101,7 +101,7 @@ void guiutil::confirm(
|
||||
gui, glm::vec2(600, 200), glm::vec4(8.0f), 8.0f
|
||||
);
|
||||
|
||||
panel->setGravity(Gravity::center_center);
|
||||
panel->setGravity(Gravity::CENTER_CENTER);
|
||||
container->add(panel);
|
||||
panel->setColor(glm::vec4(0.0f, 0.0f, 0.0f, 0.5f));
|
||||
|
||||
|
||||
@ -30,31 +30,31 @@
|
||||
using namespace gui;
|
||||
|
||||
static Align align_from_string(std::string_view str, Align def) {
|
||||
if (str == "left") return Align::left;
|
||||
if (str == "center") return Align::center;
|
||||
if (str == "right") return Align::right;
|
||||
if (str == "top") return Align::top;
|
||||
if (str == "bottom") return Align::bottom;
|
||||
if (str == "left") return Align::LEFT;
|
||||
if (str == "center") return Align::CENTER;
|
||||
if (str == "right") return Align::RIGHT;
|
||||
if (str == "top") return Align::TOP;
|
||||
if (str == "bottom") return Align::BOTTOM;
|
||||
return def;
|
||||
}
|
||||
|
||||
static Gravity gravity_from_string(const std::string& str) {
|
||||
static const std::unordered_map<std::string, Gravity> gravity_names {
|
||||
{"top-left", Gravity::top_left},
|
||||
{"top-center", Gravity::top_center},
|
||||
{"top-right", Gravity::top_right},
|
||||
{"center-left", Gravity::center_left},
|
||||
{"center-center", Gravity::center_center},
|
||||
{"center-right", Gravity::center_right},
|
||||
{"bottom-left", Gravity::bottom_left},
|
||||
{"bottom-center", Gravity::bottom_center},
|
||||
{"bottom-right", Gravity::bottom_right},
|
||||
{"top-left", Gravity::TOP_LEFT},
|
||||
{"top-center", Gravity::TOP_CENTER},
|
||||
{"top-right", Gravity::TOP_RIGHT},
|
||||
{"center-left", Gravity::CENTER_LEFT},
|
||||
{"center-center", Gravity::CENTER_CENTER},
|
||||
{"center-right", Gravity::CENTER_RIGHT},
|
||||
{"bottom-left", Gravity::BOTTOM_LEFT},
|
||||
{"bottom-center", Gravity::BOTTOM_CENTER},
|
||||
{"bottom-right", Gravity::BOTTOM_RIGHT},
|
||||
};
|
||||
auto found = gravity_names.find(str);
|
||||
if (found != gravity_names.end()) {
|
||||
return found->second;
|
||||
}
|
||||
return Gravity::none;
|
||||
return Gravity::NONE;
|
||||
}
|
||||
|
||||
static runnable create_runnable(
|
||||
@ -73,7 +73,7 @@ static runnable create_runnable(
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
static onaction create_action(
|
||||
static OnAction create_action(
|
||||
const UiXmlReader& reader,
|
||||
const xml::xmlelement& element,
|
||||
const std::string& name
|
||||
@ -178,7 +178,7 @@ static void read_uinode(
|
||||
}
|
||||
|
||||
if (auto onclick = create_action(reader, element, "onclick")) {
|
||||
node.listenAction(onclick);
|
||||
node.listenClick(onclick);
|
||||
}
|
||||
|
||||
if (auto onclick = create_action(reader, element, "onrightclick")) {
|
||||
@ -252,7 +252,7 @@ static void read_base_panel_impl(
|
||||
if (element.has("orientation")) {
|
||||
auto& oname = element.attr("orientation").getText();
|
||||
if (oname == "horizontal") {
|
||||
panel.setOrientation(Orientation::horizontal);
|
||||
panel.setOrientation(Orientation::HORIZONTAL);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -277,7 +277,7 @@ static void read_panel_impl(
|
||||
if (element.has("orientation")) {
|
||||
auto& oname = element.attr("orientation").getText();
|
||||
if (oname == "horizontal") {
|
||||
panel.setOrientation(Orientation::horizontal);
|
||||
panel.setOrientation(Orientation::HORIZONTAL);
|
||||
}
|
||||
}
|
||||
if (subnodes) {
|
||||
@ -338,7 +338,7 @@ static std::shared_ptr<UINode> read_label(
|
||||
if (element.has("multiline")) {
|
||||
label->setMultiline(element.attr("multiline").asBool());
|
||||
if (!element.has("valign")) {
|
||||
label->setVerticalAlign(Align::top);
|
||||
label->setVerticalAlign(Align::TOP);
|
||||
}
|
||||
}
|
||||
if (element.has("text-wrap")) {
|
||||
@ -364,8 +364,8 @@ static std::shared_ptr<UINode> read_split_box(
|
||||
float splitPos = element.attr("split-pos", "0.5").asFloat();
|
||||
Orientation orientation =
|
||||
element.attr("orientation", "vertical").getText() == "horizontal"
|
||||
? Orientation::horizontal
|
||||
: Orientation::vertical;
|
||||
? Orientation::HORIZONTAL
|
||||
: Orientation::VERTICAL;
|
||||
auto splitBox = std::make_shared<SplitBox>(
|
||||
reader.getGUI(), glm::vec2(), splitPos, orientation
|
||||
);
|
||||
|
||||
@ -380,7 +380,7 @@ static int p_get_region(UINode* node, lua::State* L) {
|
||||
|
||||
static int p_get_data(UINode* node, lua::State* L) {
|
||||
if (auto canvas = dynamic_cast<Canvas*>(node)) {
|
||||
return lua::newuserdata<lua::LuaCanvas>(L, canvas->texture(), canvas->data());
|
||||
return lua::newuserdata<lua::LuaCanvas>(L, canvas->getTexture(), canvas->getData());
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
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Reference in New Issue
Block a user