World content packs list
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@ -1,6 +1,7 @@
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# Menu
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menu.missing-content=Missing Content!
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world.convert-request=Content indices have changed! Convert world files?
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error.pack-not-found=Could not to find pack
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# Bindings
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movement.forward=Forward
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@ -6,6 +6,8 @@ Cancel=Отмена
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Back=Назад
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Continue=Продолжить
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error.pack-not-found=Не удалось найти пакет
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# Меню
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menu.New World=Новый Мир
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menu.Quit=Выход
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@ -6,6 +6,8 @@ Cancel=Отмена
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Back = Обратно
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Continue=Продолжить
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error.pack-not-found=Не удалось найти пакет
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# Меню
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menu.New World = Новый Мир
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menu.Quit=Выход
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@ -1,9 +1,11 @@
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#include "ContentPack.h"
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#include <iostream>
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#include <stdexcept>
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#include "../files/files.h"
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#include "../coders/json.h"
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#include "../files/files.h"
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#include "../files/engine_paths.h"
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namespace fs = std::filesystem;
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@ -44,3 +46,21 @@ void ContentPack::scan(fs::path rootfolder,
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packs.push_back(read(folder));
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}
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}
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std::vector<std::string> ContentPack::worldPacksList(fs::path folder) {
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fs::path listfile = folder / fs::path("packs.list");
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if (!fs::is_regular_file(listfile)) {
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std::cerr << "warning: packs.list not found (will be created)";
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std::cerr << std::endl;
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files::write_string(listfile, "# autogenerated, do not modify\nbase\n");
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}
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return files::read_list(listfile);
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}
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fs::path ContentPack::findPack(const EnginePaths* paths, std::string name) {
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auto folder = paths->getResources() / fs::path("content") / fs::path(name);
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if (!fs::is_directory(folder)) {
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throw std::runtime_error("could not to find pack '"+name+"'");
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}
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return folder;
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}
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@ -5,6 +5,8 @@
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#include <vector>
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#include <filesystem>
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class EnginePaths;
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struct ContentPack {
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std::string id = "none";
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std::string title = "untitled";
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@ -19,6 +21,8 @@ struct ContentPack {
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static ContentPack read(std::filesystem::path folder);
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static void scan(std::filesystem::path folder,
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std::vector<ContentPack>& packs);
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static std::vector<std::string> worldPacksList(std::filesystem::path folder);
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static std::filesystem::path findPack(const EnginePaths* paths, std::string name);
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};
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#endif // CONTENT_CONTENT_PACK_H_
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@ -7,15 +7,10 @@
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#include <stdexcept>
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#include "../coders/json.h"
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using std::ios;
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using std::string;
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using std::unique_ptr;
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using std::ifstream;
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using std::ofstream;
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using std::filesystem::path;
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namespace fs = std::filesystem;
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bool files::write_bytes(path filename, const char* data, size_t size) {
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ofstream output(filename, ios::binary);
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bool files::write_bytes(fs::path filename, const char* data, size_t size) {
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std::ofstream output(filename, std::ios::binary);
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if (!output.is_open())
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return false;
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output.write(data, size);
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@ -23,8 +18,8 @@ bool files::write_bytes(path filename, const char* data, size_t size) {
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return true;
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}
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uint files::append_bytes(path filename, const char* data, size_t size) {
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ofstream output(filename, ios::binary | ios::app);
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uint files::append_bytes(fs::path filename, const char* data, size_t size) {
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std::ofstream output(filename, std::ios::binary | std::ios::app);
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if (!output.is_open())
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return 0;
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uint position = output.tellp();
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@ -33,8 +28,8 @@ uint files::append_bytes(path filename, const char* data, size_t size) {
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return position;
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}
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bool files::read(path filename, char* data, size_t size) {
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ifstream output(filename, ios::binary);
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bool files::read(fs::path filename, char* data, size_t size) {
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std::ifstream output(filename, std::ios::binary);
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if (!output.is_open())
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return false;
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output.read(data, size);
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@ -42,31 +37,32 @@ bool files::read(path filename, char* data, size_t size) {
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return true;
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}
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char* files::read_bytes(path filename, size_t& length) {
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ifstream input(filename, ios::binary);
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char* files::read_bytes(fs::path filename, size_t& length) {
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std::ifstream input(filename, std::ios::binary);
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if (!input.is_open())
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return nullptr;
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input.seekg(0, std::ios_base::end);
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length = input.tellg();
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input.seekg(0, std::ios_base::beg);
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unique_ptr<char> data(new char[length]);
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std::unique_ptr<char> data(new char[length]);
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input.read(data.get(), length);
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input.close();
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return data.release();
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}
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std::string files::read_string(path filename) {
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std::string files::read_string(fs::path filename) {
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size_t size;
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unique_ptr<char> chars (read_bytes(filename, size));
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std::unique_ptr<char> chars (read_bytes(filename, size));
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if (chars == nullptr) {
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throw std::runtime_error("could not to load file '"+filename.string()+"'");
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throw std::runtime_error("could not to load file '"+
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filename.string()+"'");
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}
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return string(chars.get(), size);
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return std::string(chars.get(), size);
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}
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bool files::write_string(path filename, const string content) {
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ofstream file(filename);
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bool files::write_string(fs::path filename, const std::string content) {
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std::ofstream file(filename);
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if (!file) {
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return false;
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}
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@ -74,8 +70,8 @@ bool files::write_string(path filename, const string content) {
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return true;
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}
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json::JObject* files::read_json(path file) {
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string text = files::read_string(file);
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json::JObject* files::read_json(fs::path file) {
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std::string text = files::read_string(file);
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try {
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return json::parse(file.string(), text);
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} catch (const parsing_error& error) {
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@ -83,3 +79,20 @@ json::JObject* files::read_json(path file) {
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throw std::runtime_error("could not to parse "+file.string());
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}
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}
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std::vector<std::string> files::read_list(std::filesystem::path filename) {
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std::ifstream file(filename);
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if (!file) {
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throw std::runtime_error("could not to open file "+filename.u8string());
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}
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std::vector<std::string> lines;
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std::string line;
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while (std::getline(file, line)) {
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if (line.length() == 0)
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continue;
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if (line[0] == '#')
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continue;
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lines.push_back(line);
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}
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return lines;
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}
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@ -2,6 +2,7 @@
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#define FILES_FILES_H_
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#include <string>
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#include <vector>
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#include <filesystem>
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#include "../typedefs.h"
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@ -17,6 +18,7 @@ namespace files {
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extern std::string read_string(std::filesystem::path filename);
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extern bool write_string(std::filesystem::path filename, const std::string content);
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extern json::JObject* read_json(std::filesystem::path file);
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extern std::vector<std::string> read_list(std::filesystem::path file);
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}
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#endif /* FILES_FILES_H_ */
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@ -159,15 +159,27 @@ Panel* create_main_menu_panel(Engine* engine, PagesControl* menu) {
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button->color(vec4(1.0f, 1.0f, 1.0f, 0.1f));
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button->listenAction([=](GUI* gui) {
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// TODO: complete and move somewhere
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auto folder = paths->getWorldsFolder()/u8path(name);
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auto resdir = engine->getPaths()->getResources();
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auto& packs = engine->getContentPacks();
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packs.clear();
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packs.push_back(ContentPack::read(resdir/path("content/base")));
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auto packnames = ContentPack::worldPacksList(folder);
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for (auto name : packnames) {
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path packfolder;
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try {
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packfolder = ContentPack::findPack(paths, name);
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} catch (std::runtime_error& error) {
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guiutil::alert(gui, langs::get(L"error.pack-not-found")+
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L": "+util::str2wstr_utf8(name));
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return;
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}
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packs.push_back(ContentPack::read(packfolder));
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}
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engine->loadContent();
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auto* content = engine->getContent();
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auto& settings = engine->getSettings();
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auto folder = paths->getWorldsFolder()/u8path(name);
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std::filesystem::create_directories(folder);
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ContentLUT* lut = World::checkIndices(folder, content);
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if (lut) {
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