Merge branch 'main' into debugging-client

This commit is contained in:
MihailRis 2025-11-17 19:24:04 +03:00
commit 0760a5b552
7 changed files with 102 additions and 10 deletions

View File

@ -173,3 +173,21 @@ app.create_memory_device(
```
Creates an in-memory filesystem.
```lua
app.get_content_sources() -> table<string>
```
Returns a list of content sources (paths), in descending priority order.
``lua
app.set_content_sources(sources: table<string>)
```
Sets a list of content sources (paths). Specified in descending priority order.
``lua
app.reset_content_sources()
```
Resets content sources.

View File

@ -174,3 +174,20 @@ app.create_memory_device(
Создаёт файловую систему в памяти.
```lua
app.get_content_sources() -> table<string>
```
Возвращает список источников контента (путей), в порядке убывания приоритета.
```lua
app.set_content_sources(sources: table<string>)
```
Устанавливает список источников контента (путей). Указывается в порядке убывания приоритета.
```lua
app.reset_content_sources()
```
Сбрасывает список источников контента.

View File

@ -16,6 +16,13 @@ static void load_configs(Input& input, const io::path& root) {
auto configFolder = root / "config";
}
static std::vector<io::path> default_content_sources {
"world:content",
"user:content",
"project:content",
"res:content",
};
ContentControl::ContentControl(
const Project& project,
EnginePaths& paths,
@ -27,12 +34,7 @@ ContentControl::ContentControl(
postContent(std::move(postContent)),
basePacks(project.basePacks),
manager(std::make_unique<PacksManager>()) {
manager->setSources({
"world:content",
"user:content",
"project:content",
"res:content",
});
manager->setSources(default_content_sources);
}
ContentControl::~ContentControl() = default;
@ -68,6 +70,7 @@ void ContentControl::resetContent(const std::vector<std::string>& nonReset) {
scripting::on_content_reset();
setContentPacksRaw(manager->getAll(basePacks));
resetContentSources();
postContent();
}
@ -139,3 +142,15 @@ PacksManager& ContentControl::scan() {
manager->scan();
return *manager;
}
void ContentControl::setContentSources(std::vector<io::path> sources) {
manager->setSources(std::move(sources));
}
void ContentControl::resetContentSources() {
manager->setSources(default_content_sources);
}
const std::vector<io::path>& ContentControl::getContentSources() const {
return manager->getSources();
}

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@ -5,6 +5,7 @@
#include <string>
#include <functional>
#include "io/path.hpp"
#include "ContentPack.hpp"
class Content;
@ -13,10 +14,6 @@ class EnginePaths;
class Input;
struct Project;
namespace io {
class path;
}
class ContentControl {
public:
ContentControl(
@ -46,6 +43,10 @@ public:
const std::vector<ContentPack>& getAllContentPacks() const;
PacksManager& scan();
void setContentSources(std::vector<io::path> sources);
void resetContentSources();
const std::vector<io::path>& getContentSources() const;
private:
EnginePaths& paths;
Input& input;

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@ -9,6 +9,10 @@
PacksManager::PacksManager() = default;
const std::vector<io::path>& PacksManager::getSources() const {
return sources;
}
void PacksManager::setSources(std::vector<io::path> sources) {
this->sources = std::move(sources);
}

View File

@ -12,6 +12,9 @@ class PacksManager {
public:
PacksManager();
/// @brief Get current content packs sources
const std::vector<io::path>& getSources() const;
/// @brief Set content packs sources (search folders)
void setSources(std::vector<io::path> sources);

View File

@ -3,6 +3,7 @@
#include "io/io.hpp"
#include "io/devices/MemoryDevice.hpp"
#include "logic/scripting/scripting.hpp"
#include "content/ContentControl.hpp"
#include "engine/Engine.hpp"
#include "engine/EnginePaths.hpp"
#include "network/Network.hpp"
@ -50,10 +51,43 @@ static int l_create_memory_device(lua::State* L) {
return 0;
}
static int l_get_content_sources(lua::State* L) {
const auto& sources = engine->getContentControl().getContentSources();
lua::createtable(L, static_cast<int>(sources.size()), 0);
for (size_t i = 0; i < sources.size(); i++) {
lua::pushlstring(L, sources[i].string());
lua::rawseti(L, static_cast<int>(i + 1));
}
return 1;
}
static int l_set_content_sources(lua::State* L) {
if (!lua::istable(L, 1)) {
throw std::runtime_error("table expected as argument 1");
}
int len = lua::objlen(L, 1);
std::vector<io::path> sources;
for (int i = 0; i < len; i++) {
lua::rawgeti(L, i + 1);
sources.emplace_back(std::string(lua::require_lstring(L, -1)));
lua::pop(L);
}
engine->getContentControl().setContentSources(std::move(sources));
return 0;
}
static int l_reset_content_sources(lua::State* L) {
engine->getContentControl().resetContentSources();
return 0;
}
const luaL_Reg applib[] = {
{"start_debug_instance", lua::wrap<l_start_debug_instance>},
{"focus", lua::wrap<l_focus>},
{"create_memory_device", lua::wrap<l_create_memory_device>},
{"get_content_sources", lua::wrap<l_get_content_sources>},
{"set_content_sources", lua::wrap<l_set_content_sources>},
{"reset_content_sources", lua::wrap<l_reset_content_sources>},
// for other functions see libcore.cpp and stdlib.lua
{nullptr, nullptr}
};