lua: file library

This commit is contained in:
MihailRis 2024-01-25 16:04:02 +03:00
parent 74483dd385
commit 04a9c2045e
5 changed files with 147 additions and 39 deletions

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@ -31,8 +31,7 @@ end
-- nocache - ignore cached script, load anyway
function load_script(path, nocache)
local packname, filename = parse_path(path)
local packpath = pack.get_folder(packname)
local fullpath = packpath..filename
local fullpath = file.resolve(path);
-- __cached_scripts used in condition because cached result may be nil
if not nocache and __cached_scripts[fullpath] ~= nil then

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@ -162,6 +162,8 @@ void Engine::loadContent() {
}
}
assets->extend(*new_assets.get());
paths->setContentPacks(&contentPacks);
}
void Engine::loadWorldContent(const fs::path& folder) {

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@ -6,37 +6,35 @@
#define SCREENSHOTS_FOLDER "screenshots"
namespace fs = std::filesystem;
fs::path EnginePaths::getUserfiles() const {
return userfiles;
return userfiles;
}
fs::path EnginePaths::getResources() const {
return resources;
return resources;
}
fs::path EnginePaths::getScreenshotFile(std::string ext) {
fs::path folder = userfiles/fs::path(SCREENSHOTS_FOLDER);
if (!fs::is_directory(folder)) {
fs::create_directory(folder);
}
fs::path folder = userfiles/fs::path(SCREENSHOTS_FOLDER);
if (!fs::is_directory(folder)) {
fs::create_directory(folder);
}
auto t = std::time(nullptr);
auto t = std::time(nullptr);
auto tm = *std::localtime(&t);
const char* format = "%Y-%m-%d_%H-%M-%S";
std::stringstream ss;
ss << std::put_time(&tm, format);
std::string datetimestr = ss.str();
const char* format = "%Y-%m-%d_%H-%M-%S";
std::stringstream ss;
ss << std::put_time(&tm, format);
std::string datetimestr = ss.str();
fs::path filename = folder/fs::path("screenshot-"+datetimestr+"."+ext);
uint index = 0;
while (fs::exists(filename)) {
filename = folder/fs::path("screenshot-"+datetimestr+"-"+std::to_string(index)+"."+ext);
index++;
}
return filename;
fs::path filename = folder/fs::path("screenshot-"+datetimestr+"."+ext);
uint index = 0;
while (fs::exists(filename)) {
filename = folder/fs::path("screenshot-"+datetimestr+"-"+std::to_string(index)+"."+ext);
index++;
}
return filename;
}
fs::path EnginePaths::getWorldsFolder() {
@ -44,15 +42,45 @@ fs::path EnginePaths::getWorldsFolder() {
}
bool EnginePaths::isWorldNameUsed(std::string name) {
return fs::exists(EnginePaths::getWorldsFolder()/fs::u8path(name));
return fs::exists(EnginePaths::getWorldsFolder()/fs::u8path(name));
}
void EnginePaths::setUserfiles(fs::path folder) {
this->userfiles = folder;
this->userfiles = folder;
}
void EnginePaths::setResources(fs::path folder) {
this->resources = folder;
this->resources = folder;
}
void EnginePaths::setContentPacks(std::vector<ContentPack>* contentPacks) {
this->contentPacks = contentPacks;
}
fs::path EnginePaths::resolve(std::string path) {
size_t separator = path.find(':');
if (separator == std::string::npos) {
return fs::path(path);
}
std::string prefix = path.substr(0, separator);
std::string filename = path.substr(separator+1);
if (prefix == "res" || prefix == "core") {
return resources/fs::path(filename);
}
if (prefix == "user") {
return userfiles/fs::path(filename);
}
if (contentPacks) {
for (auto& pack : *contentPacks) {
if (pack.id == prefix) {
return pack.folder/fs::path(filename);
}
}
}
return fs::path("./"+filename);
}
ResPaths::ResPaths(fs::path mainRoot, std::vector<fs::path> roots)

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@ -5,30 +5,38 @@
#include <vector>
#include <filesystem>
#include "../content/ContentPack.h"
namespace fs = std::filesystem;
class EnginePaths {
std::filesystem::path userfiles {"."};
std::filesystem::path resources {"res"};
fs::path userfiles {"."};
fs::path resources {"res"};
std::vector<ContentPack>* contentPacks = nullptr;
public:
std::filesystem::path getUserfiles() const;
std::filesystem::path getResources() const;
fs::path getUserfiles() const;
fs::path getResources() const;
std::filesystem::path getScreenshotFile(std::string ext);
std::filesystem::path getWorldsFolder();
fs::path getScreenshotFile(std::string ext);
fs::path getWorldsFolder();
bool isWorldNameUsed(std::string name);
void setUserfiles(std::filesystem::path folder);
void setResources(std::filesystem::path folder);
void setUserfiles(fs::path folder);
void setResources(fs::path folder);
void setContentPacks(std::vector<ContentPack>* contentPacks);
fs::path resolve(std::string path);
};
class ResPaths {
std::filesystem::path mainRoot;
std::vector<std::filesystem::path> roots;
fs::path mainRoot;
std::vector<fs::path> roots;
public:
ResPaths(std::filesystem::path mainRoot,
std::vector<std::filesystem::path> roots);
ResPaths(fs::path mainRoot,
std::vector<fs::path> roots);
std::filesystem::path find(const std::string& filename) const;
std::vector<std::filesystem::path> listdir(const std::string& folder) const;
fs::path find(const std::string& filename) const;
std::vector<fs::path> listdir(const std::string& folder) const;
};
#endif // FILES_ENGINE_PATHS_H_

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@ -3,6 +3,7 @@
#include <glm/glm.hpp>
#include "../../files/files.h"
#include "../../physics/Hitbox.h"
#include "../../objects/Player.h"
#include "../../world/Level.h"
@ -29,6 +30,75 @@ inline void luaL_openlib(lua_State* L, const char* name, const luaL_Reg* libfunc
lua_setglobal(L, name);
}
/* == file library == */
static int l_file_resolve(lua_State* L) {
std::string path = lua_tostring(L, 1);
fs::path resolved = scripting::engine->getPaths()->resolve(path);
lua_pushstring(L, resolved.u8string().c_str());
return 1;
}
static int l_file_read(lua_State* L) {
auto paths = scripting::engine->getPaths();
fs::path path = paths->resolve(lua_tostring(L, 1));
if (fs::is_regular_file(path)) {
lua_pushstring(L, files::read_string(path).c_str());
return 1;
}
return luaL_error(L, "file does not exists '%s'", path.u8string().c_str());
}
static int l_file_write(lua_State* L) {
auto paths = scripting::engine->getPaths();
fs::path path = paths->resolve(lua_tostring(L, 1));
const char* text = lua_tostring(L, 2);
files::write_string(path, text);
return 1;
}
static int l_file_exists(lua_State* L) {
auto paths = scripting::engine->getPaths();
fs::path path = paths->resolve(lua_tostring(L, 1));
lua_pushboolean(L, fs::exists(path));
return 1;
}
static int l_file_isfile(lua_State* L) {
auto paths = scripting::engine->getPaths();
fs::path path = paths->resolve(lua_tostring(L, 1));
lua_pushboolean(L, fs::is_regular_file(path));
return 1;
}
static int l_file_isdir(lua_State* L) {
auto paths = scripting::engine->getPaths();
fs::path path = paths->resolve(lua_tostring(L, 1));
lua_pushboolean(L, fs::is_directory(path));
return 1;
}
static int l_file_length(lua_State* L) {
auto paths = scripting::engine->getPaths();
fs::path path = paths->resolve(lua_tostring(L, 1));
if (fs::exists(path)){
lua_pushinteger(L, fs::file_size(path));
} else {
lua_pushinteger(L, -1);
}
return 1;
}
static const luaL_Reg filelib [] = {
{"resolve", l_file_resolve},
{"read", l_file_read},
{"file", l_file_write},
{"exists", l_file_exists},
{"isfile", l_file_isfile},
{"isdir", l_file_isdir},
{"length", l_file_length},
{NULL, NULL}
};
/* == time library == */
static int l_time_uptime(lua_State* L) {
lua_pushnumber(L, Window::time());
@ -313,6 +383,7 @@ void apilua::create_funcs(lua_State* L) {
luaL_openlib(L, "world", worldlib, 0);
luaL_openlib(L, "player", playerlib, 0);
luaL_openlib(L, "time", timelib, 0);
luaL_openlib(L, "file", filelib, 0);
lua_addfunc(L, l_block_index, "block_index");
lua_addfunc(L, l_block_name, "block_name");