add 'advanced' post-effect load configuration

This commit is contained in:
MihailRis 2025-06-13 23:28:16 +03:00
parent 9cc59c8848
commit 02a91e0b72
10 changed files with 49 additions and 21 deletions

View File

@ -11,7 +11,10 @@
],
"post-effects": [
"default",
"ssao"
{
"name": "ssao",
"advanced": true
}
],
"textures": [
"gui/menubg",

View File

@ -12,7 +12,7 @@ float calc_shadow() {
}
float step = 1.0 / float(u_shadowsRes);
float s = pow(abs(cos(u_dayTime * 6.283185)), 0.7); // 2*PI precomputed
float s = pow(abs(cos(u_dayTime * 6.283185)), 0.5); // 2*PI precomputed
vec3 normalOffset = a_realnormal * (a_distance > 128.0 ? 0.2 : 0.04);
int shadowIdx = a_distance > 128.0 ? 1 : 0;

View File

@ -147,14 +147,12 @@ void AssetsLoader::processPreload(
add(tag, path, name);
return;
}
std::shared_ptr<AssetCfg> config = nullptr;
map.at("path").get(path);
switch (tag) {
case AssetType::SOUND: {
bool keepPCM = false;
add(tag,
path,
name,
std::make_shared<SoundCfg>(map.at("keep-pcm").get(keepPCM)));
config = std::make_shared<SoundCfg>(map.at("keep-pcm").get(keepPCM));
break;
}
case AssetType::ATLAS: {
@ -164,13 +162,19 @@ void AssetsLoader::processPreload(
if (typeName == "separate") {
type = AtlasType::SEPARATE;
}
add(tag, path, name, std::make_shared<AtlasCfg>(type));
config = std::make_shared<AtlasCfg>(type);
break;
}
case AssetType::POST_EFFECT: {
bool advanced = false;
map.at("advanced").get(advanced);
config = std::make_shared<PostEffectCfg>(advanced);
break;
}
default:
add(tag, path, name);
break;
}
add(tag, path, name, std::move(config));
}
void AssetsLoader::processPreloadList(AssetType tag, const dv::value& list) {

View File

@ -40,8 +40,7 @@ struct LayoutCfg : AssetCfg {
struct SoundCfg : AssetCfg {
bool keepPCM;
SoundCfg(bool keepPCM) : keepPCM(keepPCM) {
}
SoundCfg(bool keepPCM) : keepPCM(keepPCM) {}
};
enum class AtlasType {
@ -51,8 +50,13 @@ enum class AtlasType {
struct AtlasCfg : AssetCfg {
AtlasType type;
AtlasCfg(AtlasType type) : type(type) {
}
AtlasCfg(AtlasType type) : type(type) {}
};
struct PostEffectCfg : AssetCfg {
bool advanced;
PostEffectCfg(bool advanced) : advanced(advanced) {}
};
using aloader_func = std::function<

View File

@ -132,8 +132,13 @@ assetload::postfunc assetload::posteffect(
vertexSource,
fragmentSource
);
bool advanced = false;
if (settings) {
advanced = dynamic_cast<const PostEffectCfg*>(settings.get())->advanced;
}
assets->store(
std::make_shared<PostEffect>(std::move(program), params), name
std::make_shared<PostEffect>(advanced, std::move(program), params),
name
);
};
}

View File

@ -10,10 +10,11 @@ PostEffect::Param::Param(Type type, Value defValue)
}
PostEffect::PostEffect(
bool advanced,
std::shared_ptr<Shader> shader,
std::unordered_map<std::string, Param> params
)
: shader(std::move(shader)), params(std::move(params)) {
: advanced(advanced), shader(std::move(shader)), params(std::move(params)) {
}
Shader& PostEffect::use() {

View File

@ -35,6 +35,7 @@ public:
};
PostEffect(
bool advanced,
std::shared_ptr<Shader> shader,
std::unordered_map<std::string, Param> params
);
@ -48,10 +49,15 @@ public:
void setParam(const std::string& name, const dv::value& value);
bool isAdvanced() const {
return advanced;
}
bool isActive() {
return intensity > 1e-4f;
}
private:
bool advanced = false;
std::shared_ptr<Shader> shader;
std::unordered_map<std::string, Param> params;
float intensity = 0.0f;

View File

@ -97,6 +97,7 @@ void PostProcessing::configureEffect(
) {
const auto& viewport = context.getViewport();
bool ssaoConfigured = false;
if (!ssaoConfigured) {
for (unsigned int i = 0; i < 64; ++i) {
auto name = "u_ssaoSamples["+ std::to_string(i) + "]";
@ -129,7 +130,9 @@ void PostProcessing::render(
}
int totalPasses = 0;
for (const auto& effect : effectSlots) {
totalPasses += (effect != nullptr && effect->isActive());
totalPasses +=
(effect != nullptr && effect->isActive() &&
!(effect->isAdvanced() && gbuffer == nullptr));
}
const auto& vp = context.getViewport();
@ -163,6 +166,9 @@ void PostProcessing::render(
if (effect == nullptr || !effect->isActive()) {
continue;
}
if (effect->isAdvanced() && gbuffer == nullptr) {
continue;
}
auto& shader = effect->use();
configureEffect(context, shader, timer, camera, shadowMap);

View File

@ -76,5 +76,4 @@ private:
std::vector<glm::vec3> ssaoKernel;
uint noiseTexture;
bool ssaoConfigured = false;
};

View File

@ -366,7 +366,7 @@ void WorldRenderer::generateShadowsMap(
glm::vec3 basePos = glm::floor(camera.position);
shadowCamera = Camera(basePos, shadowMapSize);
shadowCamera.near = 0.1f;
shadowCamera.far = 800.0f;
shadowCamera.far = 1000.0f;
shadowCamera.perspective = false;
shadowCamera.setAspectRatio(1.0f);
@ -375,7 +375,7 @@ void WorldRenderer::generateShadowsMap(
t += 1.0f;
}
t = fmod(t, 0.5f);
float sunAngle = glm::radians(90.0f - (t + 0.25f) * 360.0f);
float sunAngle = glm::radians(90.0f - (((int)(t*1000)) / 1000.0f + 0.25f) * 360.0f);
shadowCamera.rotate(
sunAngle,
glm::radians(-45.0f),
@ -383,7 +383,7 @@ void WorldRenderer::generateShadowsMap(
);
shadowCamera.updateVectors();
shadowCamera.position -= shadowCamera.front * 200.0f;
shadowCamera.position -= shadowCamera.front * 300.0f;
shadowCamera.position += shadowCamera.up * 10.0f;
shadowCamera.position += camera.front * 100.0f;
@ -393,7 +393,7 @@ void WorldRenderer::generateShadowsMap(
auto min = view * glm::vec4(currentPos - (shadowCamera.right + shadowCamera.up) * (shadowMapSize * 0.5f), 1.0f);
auto max = view * glm::vec4(currentPos + (shadowCamera.right + shadowCamera.up) * (shadowMapSize * 0.5f), 1.0f);
shadowCamera.setProjection(glm::ortho(min.x, max.x, min.y, max.y, 0.1f, 800.0f));
shadowCamera.setProjection(glm::ortho(min.x, max.x, min.y, max.y, 0.1f, 1000.0f));
{
frustumCulling->update(shadowCamera.getProjView());
@ -456,7 +456,7 @@ void WorldRenderer::draw(
chunks->update();
static int frameid = 0;
if (shadows && frameid % 3 == 0) {
if (shadows) {
if (frameid % 2 == 0) {
generateShadowsMap(camera, pctx, *shadowMap, shadowCamera, 1.0f);
} else {