Merge branch 'main' into vec3-models-loader
This commit is contained in:
commit
016d91704b
@ -21,6 +21,7 @@ Subsections:
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- [player](scripting/builtins/libplayer.md)
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- [quat](scripting/builtins/libquat.md)
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- [time](scripting/builtins/libtime.md)
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- [utf8](scripting/builtins/libutf8.md)
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- [vec2, vec3, vec4](scripting/builtins/libvecn.md)
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- [world](scripting/builtins/libworld.md)
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- [Module core:bit_converter](scripting/modules/core_bit_converter.md)
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21
doc/en/scripting/builtins/libutf8.md
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21
doc/en/scripting/builtins/libutf8.md
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@ -0,0 +1,21 @@
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# *utf8* library
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The library provides functions for working with UTF-8.
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```lua
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-- Converts a UTF-8 string to a Bytearray or an array of numbers if
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-- the second argument is true
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utf8.tobytes(text: str, [optional] usetable=false) -> Bytearray|table
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-- Converts a Bytearray or an array of numbers to a UTF-8 string
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utf8.tostring(bytes: Bytearray|table) -> str
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-- Returns the length of a Unicode string
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utf8.length(text: str) -> int
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-- Returns the code of the first character of the string
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utf8.codepoint(chars: str) -> int
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-- Returns a substring from position startchar to endchar inclusive
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utf8.sub(text: str, startchar: int, [optional] endchar: int) -> str
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```
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@ -72,15 +72,13 @@ Fragments used by the generator must present in the directory:
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## Structures
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A structure is a set of rules for inserting a fragment into the world by the generator. It currently has no properties, being created as empty objects in the `generators/generator_name.files/structures.json` file. Example:
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```lua
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{
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"tree0": {},
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"tree1": {},
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"tree2": {},
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"tower": {},
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"coal_ore0": {}
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}
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A structure is a set of rules for inserting a fragment into the world by the generator. It currently has no properties, being created as empty objects in the `generators/generator_name.files/structures.toml` file. Example:
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```toml
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tree0 = {}
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tree1 = {}
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tree2 = {}
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tower = {}
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coal_ore0 = {}
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```
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Currently, the name of the structure must match the name of the fragment used.
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@ -136,7 +134,7 @@ structures = [
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- block - plant block
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- structure-chance - probability of generating a small structure on a surface block.
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- structures - structures randomly placed on the surface.
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- name - name of the structure declared in `structures.json`.
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- name - name of the structure declared in `structures.toml`.
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- weight - weight directly affecting the chance of choosing a specific structure.
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### Biome Parameters
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@ -21,6 +21,7 @@
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- [player](scripting/builtins/libplayer.md)
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- [quat](scripting/builtins/libquat.md)
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- [time](scripting/builtins/libtime.md)
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- [utf8](scripting/builtins/libutf8.md)
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- [vec2, vec3, vec4](scripting/builtins/libvecn.md)
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- [world](scripting/builtins/libworld.md)
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- [Модуль core:bit_converter](scripting/modules/core_bit_converter.md)
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@ -31,7 +31,7 @@ file.write(pack.shared_file(PACK_ID, "example.txt"), text)
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```
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Для пака *containermod* запишет текст в файл `config:containermod/example.txt`
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Используйте для хранения данныхm общих для всех миров.
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Используйте для хранения данных общих для всех миров.
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```python
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pack.get_folder(packid: str) -> str
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21
doc/ru/scripting/builtins/libutf8.md
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21
doc/ru/scripting/builtins/libutf8.md
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@ -0,0 +1,21 @@
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# Библиотека *utf8*
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Библиотека предоставляет функции для работы с UTF-8.
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```lua
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-- Конвертирует UTF-8 строку в Bytearray или массив чисел если
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-- второй аргумент - true
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utf8.tobytes(text: str, [опционально] usetable=false) -> Bytearray|table
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-- Конвертирует Bytearray или массив чисел в UTF-8 строку
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utf8.tostring(bytes: Bytearray|table) -> str
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-- Возвращает длину юникод-строки
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utf8.length(text: str) -> int
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-- Возвращает код первого символа строки
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utf8.codepoint(chars: str) -> int
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-- Возвращает подстроку от позиции startchar до endchar включительно
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utf8.sub(text: str, startchar: int, [опционально] endchar: int) -> str
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```
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@ -72,15 +72,13 @@
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## Структуры
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Структура - набор правил по вставке фрагмента в мир генератором. На данный момент не имеет свойств, создаваясь в виде пустых объектов в файле `generators/имя_генератора.files/structures.json`. Пример:
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```lua
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{
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"tree0": {},
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"tree1": {},
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"tree2": {},
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"tower": {},
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"coal_ore0": {}
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}
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Структура - набор правил по вставке фрагмента в мир генератором. На данный момент не имеет свойств, создаваясь в виде пустых объектов в файле `generators/имя_генератора.files/structures.toml`. Пример:
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```toml
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tree0 = {}
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tree1 = {}
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tree2 = {}
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tower = {}
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coal_ore0 = {}
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```
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На данный момент, имя структуры должно совпадать с именем использованного фрагмента.
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@ -136,7 +134,7 @@ structures = [
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- block - блок растения
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- structure-chance - вероятность генерации малой структуры на блоке поверхности.
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- structures - структуры, случайно расставляемые на поверхности.
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- name - имя структуры, объявленной в `structures.json`.
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- name - имя структуры, объявленной в `structures.toml`.
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- weight - вес, напрямую влияющий на шанс выбора конкретной структуры.
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### Параметры биомов
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@ -35,6 +35,7 @@ extern const luaL_Reg playerlib[];
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extern const luaL_Reg quatlib[]; // quat.cpp
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extern const luaL_Reg timelib[];
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extern const luaL_Reg tomllib[];
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extern const luaL_Reg utf8lib[];
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extern const luaL_Reg vec2lib[]; // vecn.cpp
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extern const luaL_Reg vec3lib[]; // vecn.cpp
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extern const luaL_Reg vec4lib[]; // vecn.cpp
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@ -167,6 +167,14 @@ static int l_get_setting_info(lua::State* L) {
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throw std::runtime_error("unsupported setting type");
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}
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#include "util/platform.hpp"
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static int l_open_folder(lua::State* L) {
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auto path = engine->getPaths()->resolve(lua::require_string(L, 1));
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platform::open_folder(path);
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return 0;
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}
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/// @brief Quit the game
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static int l_quit(lua::State*) {
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Window::setShouldClose(true);
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@ -184,5 +192,6 @@ const luaL_Reg corelib[] = {
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{"set_setting", lua::wrap<l_set_setting>},
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{"str_setting", lua::wrap<l_str_setting>},
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{"get_setting_info", lua::wrap<l_get_setting_info>},
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{"open_folder", lua::wrap<l_open_folder>},
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{"quit", lua::wrap<l_quit>},
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{NULL, NULL}};
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73
src/logic/scripting/lua/libs/libutf8.cpp
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73
src/logic/scripting/lua/libs/libutf8.cpp
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#include "api_lua.hpp"
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#include <vector>
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#include "../lua_custom_types.hpp"
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#include "util/stringutil.hpp"
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static int l_encode(lua::State* L) {
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std::string_view string = lua::require_string(L, 1);
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if (lua::toboolean(L, 2)) {
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lua::createtable(L, string.length(), 0);
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for (size_t i = 0; i < string.length(); i++) {
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lua::pushinteger(L, string[i] & 0xFF);
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lua::rawseti(L, i+1);
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}
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} else {
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lua::newuserdata<lua::LuaBytearray>(L, string.length());
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auto bytearray = lua::touserdata<lua::LuaBytearray>(L, -1);
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bytearray->data().reserve(string.length());
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std::memcpy(bytearray->data().data(), string.data(), string.length());
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}
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return 1;
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}
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static int l_decode(lua::State* L) {
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if (lua::istable(L, 1)) {
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size_t size = lua::objlen(L, 1);
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util::Buffer<char> buffer(size);
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return lua::pushstring(L, std::string(buffer.data(), size));
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} else if (auto bytes = lua::touserdata<lua::LuaBytearray>(L, 1)) {
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return lua::pushstring(
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L,
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std::string(
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reinterpret_cast<char*>(bytes->data().data()),
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bytes->data().size()
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)
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);
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}
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return 1;
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}
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static int l_length(lua::State* L) {
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auto string = lua::require_string(L, 1);
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return lua::pushinteger(L, util::length_utf8(string));
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}
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static int l_codepoint(lua::State* L) {
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std::string_view string = lua::require_string(L, 1);
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if (string.empty()) {
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return lua::pushinteger(L, 0);
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}
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uint size;
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return lua::pushinteger(L, util::decode_utf8(size, string.data()));
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}
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static int l_sub(lua::State* L) {
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auto string = util::str2u32str_utf8(lua::require_string(L, 1));
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int start = std::max(0, static_cast<int>(lua::tointeger(L, 2) - 1));
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int end = string.length();
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if (lua::gettop(L) >= 3) {
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end = std::max(0, static_cast<int>(lua::tointeger(L, 3) - 1));
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}
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return lua::pushstring(L, util::u32str2str_utf8(string.substr(start, end)));
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}
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const luaL_Reg utf8lib[] = {
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{"tobytes", lua::wrap<l_encode>},
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{"tostring", lua::wrap<l_decode>},
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{"length", lua::wrap<l_length>},
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{"codepoint", lua::wrap<l_codepoint>},
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{"sub", lua::wrap<l_sub>},
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{NULL, NULL}
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};
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@ -51,6 +51,7 @@ static void create_libs(State* L, StateType stateType) {
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openlib(L, "quat", quatlib);
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openlib(L, "time", timelib);
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openlib(L, "toml", tomllib);
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openlib(L, "utf8", utf8lib);
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openlib(L, "vec2", vec2lib);
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openlib(L, "vec3", vec3lib);
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openlib(L, "vec4", vec4lib);
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@ -7,12 +7,11 @@
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#include <sstream>
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#include "typedefs.hpp"
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#include "stringutil.hpp"
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#ifdef _WIN32
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#include <Windows.h>
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#include "stringutil.hpp"
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void platform::configure_encoding() {
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// set utf-8 encoding to console output
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SetConsoleOutputCP(CP_UTF8);
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@ -35,7 +34,6 @@ std::string platform::detect_locale() {
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.replace(2, 1, "_")
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.substr(0, 5);
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}
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#else
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void platform::configure_encoding() {
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@ -49,5 +47,18 @@ std::string platform::detect_locale() {
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return preferredLocaleName.substr(0, 5);
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}
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#endif
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void platform::open_folder(const std::filesystem::path& folder) {
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if (!std::filesystem::is_directory(folder)) {
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return;
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}
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#ifdef __APPLE__
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auto cmd = "open "+util::quote(folder.u8string());
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#elif defined(_WIN32)
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auto cmd = "start explorer "+util::quote(folder.u8string());
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#else
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auto cmd = "xdg-open "+util::quote(folder.u8string());
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#endif
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system(cmd.c_str());
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}
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@ -1,9 +1,13 @@
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#pragma once
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#include <string>
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#include <filesystem>
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namespace platform {
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void configure_encoding();
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// @return environment locale in ISO format ll_CC
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/// @return environment locale in ISO format ll_CC
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std::string detect_locale();
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/// @brief Open folder using system file manager asynchronously
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/// @param folder target folder
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void open_folder(const std::filesystem::path& folder);
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}
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@ -128,7 +128,7 @@ inline uint utf8_len(ubyte cp) {
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if ((cp & 0xF8) == 0xF0) {
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return 4;
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}
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return 0;
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throw std::runtime_error("utf8 decode error");
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}
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uint32_t util::decode_utf8(uint& size, const char* chr) {
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@ -156,6 +156,16 @@ size_t util::crop_utf8(std::string_view s, size_t maxSize) {
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return pos;
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}
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size_t util::length_utf8(std::string_view s) {
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size_t length = 0;
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size_t pos = 0;
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while (pos < s.length()) {
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pos += utf8_len(s[pos]);
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length++;
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}
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return length;
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}
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template<class C>
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std::string xstr2str_utf8(const std::basic_string<C>& xs) {
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std::vector<char> chars;
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@ -44,6 +44,11 @@ namespace util {
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/// @param maxSize max encoded string length after crop
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/// @return cropped string size (less or equal to maxSize)
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size_t crop_utf8(std::string_view s, size_t maxSize);
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/// @brief Measure utf8-encoded string length
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/// @param s source encoded string
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/// @return unicode string length (number of codepoints)
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size_t length_utf8(std::string_view s);
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bool is_integer(const std::string& text);
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bool is_integer(const std::wstring& text);
|
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