physics substeps calculation fix
This commit is contained in:
parent
2ba9125804
commit
00db63723a
@ -69,12 +69,14 @@ void Player::update(
|
||||
hitbox->velocity.z += dir.z * speed * delta * 9;
|
||||
}
|
||||
|
||||
int substeps = (int)(delta * 1000);
|
||||
substeps = std::min(100, std::max(0, substeps));
|
||||
float vel = std::max(glm::length(hitbox->velocity * 0.25f), 1.0f);
|
||||
int substeps = int(delta * vel * 1000);
|
||||
substeps = std::min(100, std::max(1, substeps));
|
||||
level->physics->step(level->chunks, hitbox,
|
||||
delta, substeps,
|
||||
crouch, flight ? 0.0f : 1.0f,
|
||||
!noclip);
|
||||
|
||||
if (flight && hitbox->grounded) {
|
||||
flight = false;
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user