fix main shader & lua parser
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d3e2ad5e99
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00ce65ef66
@ -20,6 +20,9 @@ void main() {
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if (alpha < 0.2f)
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discard;
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alpha = 1.0;
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} else {
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if (alpha < 0.002f)
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discard;
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}
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f_color = mix(a_color * tex_color, vec4(fogColor,1.0),
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min(1.0, pow(depth*u_fogFactor, u_fogCurve)));
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@ -113,8 +113,9 @@ public:
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auto start = currentLocation();
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if (is_lua_identifier_start(c)) {
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auto name = parseLuaName();
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TokenTag tag = (is_lua_keyword(name) ? TokenTag::KEYWORD : TokenTag::NAME);
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emitToken(
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is_lua_keyword(name) ? TokenTag::KEYWORD : TokenTag::NAME,
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tag,
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std::move(name),
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start
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);
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