local Camera = {__index={
    get_pos=function(self) return cameras.get_pos(self.cid) end,
    set_pos=function(self, v) return cameras.set_pos(self.cid, v) end,
    get_name=function(self) return cameras.name(self.cid) end,
    get_index=function(self) return self.cid end,
    get_rot=function(self) return cameras.get_rot(self.cid) end,
    set_rot=function(self, m) return cameras.set_rot(self.cid, m) end,
    get_zoom=function(self) return cameras.get_zoom(self.cid) end,
    set_zoom=function(self, f) return cameras.set_zoom(self.cid, f) end,
    get_fov=function(self) return cameras.get_fov(self.cid) end,
    set_fov=function(self, f) return cameras.set_fov(self.cid, f) end,
    is_perspective=function(self) return cameras.is_perspective(self.cid) end,
    set_perspective=function(self, b) return cameras.set_perspective(self.cid, b) end,
    is_flipped=function(self) return cameras.is_flipped(self.cid) end,
    set_flipped=function(self, b) return cameras.set_flipped(self.cid, b) end,
    get_front=function(self) return cameras.get_front(self.cid) end,
    get_right=function(self) return cameras.get_right(self.cid) end,
    get_up=function(self) return cameras.get_up(self.cid) end,
    look_at=function(self, v, f) return cameras.look_at(self.cid, v, f) end,
}}

local wrappers = {}

cameras.get = function(name)
    if type(name) == 'number' then
        return cameras.get(cameras.name(name))
    end
    local wrapper = wrappers[name]
    if wrapper ~= nil then
        return wrapper
    end
    local cid = cameras.index(name)
    wrapper = setmetatable({cid=cid}, Camera)
    wrappers[name] = wrapper
    return wrapper
end
